Launch status and PAX Unplugged


We are now three days beyond Limelight's launch, and we can't express enough how happy we are with how things went. We sold quite a few copies when the venue doors opened, and continue to do so. As you look over the manual and start forming your own bands, please reach out to us if you have any questions, and we'll make sure you get the answers you seek!

I (@glauer42) was at PAX Unplugged running the game and it went very well. The people who played enjoyed themselves, what with their characters pulling fire alarms, annoying the school vice principal, and breaking school mandates...just to be sure they got to their audition on time!

We'll be going over all feedback and using it to make the game even better. We're in this for the long haul, and can't wait for you to see the improvements we make (and with luck, one or two other surprises to announce in the coming months).

Thanks again to everyone; we are happy you are here for the world tour!

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